Journal of e-Learning and Knowledge Society 11:3 Published on EdITLib

An issue of Journal of e-Learning and Knowledge Society has just been added to EdITLib.

The table of contents is available here:


Applying gamification techniques to enhance effectiveness of video-lessons

Mauro Coccoli, Saverio Iacono & Gianni Vercelli
Gamification techniques are commonly used in e-learning to enhance the effectiveness of educational activities and the learners’ partaking. In fact, owing to the engagement effect, they can improve learning processes … More

Determinants of digital inequality in universities: the case of Ecuador

Juan Torres-Diaz & Josep Duart
The digital divide was initially defined by socioeconomic variables, mainly the level of family income, but now it focuses on how the Internet is used and is called digital inequality. … More

Gamification and learning: a review of issues and research

Filomena Faiella & Maria Ricciardi
This paper will review the literature on gamification and aim to apply principles of analysis for synthesize existing research, identify issues of controversy, uncover areas that future gamification research should … More

The design and implementation of a gamified assessment

Selay Arkn Kocadere & Şeyma Çağlar
In this research, a gamified assessment was designed considering the theoretical basis and implemented. The dynamics, mechanics and components that Werbach & Hunter (2012) defined for gamification, used in the … More

Beating the Odds: Teaching Italian online in the Community College Environment

Giulia Guarnieri
This study analyzes data collected from Italian language online classes during the course of four consecutive semesters at Bronx Community College in order to measure the impact that distance learning … More

Social, constructivist and informal learning processes: together on the Edge for designing digital game-based learning environments

Gianvito D'Aprile, Pierpaolo Di Bitonto, Roberta De Asmundis & Antonio Ulloa Severino
The theoretical conceptions of game-based learning are different from those of traditional instruction. Indeed, the classical approaches of needs and task analysis seem to be not appropriate for designing digital … More

Employing game analytics techniques in the psychometric measurement of game-based assessments with dynamic content

Yasser Jaffal & Dieter Wloka
The adaptation Game-Based Assessment (GBA) (Mislevy et al., 2014) has been growing in the last years backed by video games’ capability of offering a task model to assess learners’ complex … More

Measuring Learner’s Subject Specific Knowledge

John Girard, Tina Ashford & Pedro Coln
This was the second phase in a research project designed to compare student achievement in online and face-to-face classes. The aim of this phase was to determine if online and … More

Evaluations to the gamification effectiveness of digital game-based adventure education course — GILT

Chang-Hsin Lin & Ju-Ling Shih
This study aimed to design a digital game-based adventure education (GILT) course for team-building purposes. The six traditional activities chose from adventure education were developed into six digital games and … More

Knowledge-based assessment in serious games: an experience on emergency training

Nicola Capuano & Richard King
Emergency preparedness is a promising application field for digital serious games enabling the simulation of real emergency scenarios and allowing a high learning transfer thanks to engagement and focus on … More

ACT – A new game-based methodology for Anti-Corruption Training

Vincenzo Petruzzi & Marco Amicucci
Corruption is a powerful impediment to economic and social evolution, and training is one of the most important tools for helping organisations stem and combat the spread of this phenomenon. … More

Serious games design: A mapping of the problems novice game designers experience in designing games

Sevasti Theodosiou & Ilias Karasavvidis
One of the main problems the field of Serious Game Design is facing concerns the gap between game design and educational design. It has become evident that to optimize the … More