An issue of Journal of e-Learning and Knowledge Society has just been added to EdITLib.
The table of contents is available here: http://www.editlib.org/j/JELKS/v/11/n/3//
Contents
Applying gamification techniques to enhance effectiveness of video-lessons
 Mauro Coccoli, Saverio Iacono & Gianni Vercelli 
  Gamification techniques are commonly used in e-learning to enhance the effectiveness of educational activities and the learners’ partaking. In fact, owing to the engagement effect, they can improve learning processes … More 
 Determinants of digital inequality in universities: the case of Ecuador
 Juan Torres-Diaz & Josep Duart 
  The digital divide was initially defined by socioeconomic variables, mainly the level of family income, but now it focuses on how the Internet is used and is called digital inequality. … More 
 Gamification and learning: a review of issues and research
 Filomena Faiella & Maria Ricciardi 
  This paper will review the literature on gamification and aim to apply principles of analysis for synthesize existing research, identify issues of controversy, uncover areas that future gamification research should … More 
 The design and implementation of a gamified assessment
 Selay Arkn Kocadere & Şeyma Çağlar 
  In this research, a gamified assessment was designed considering the theoretical basis and implemented. The dynamics, mechanics and components that Werbach & Hunter (2012) defined for gamification, used in the … More 
 Beating the Odds: Teaching Italian online in the Community College Environment
 Giulia Guarnieri 
  This study analyzes data collected from Italian language online classes during the course of four consecutive semesters at Bronx Community College in order to measure the impact that distance learning … More 
 Social, constructivist and informal learning processes: together on the Edge for designing digital game-based learning environments
 Gianvito D'Aprile, Pierpaolo Di Bitonto, Roberta De Asmundis & Antonio Ulloa Severino 
  The theoretical conceptions of game-based learning are different from those of traditional instruction. Indeed, the classical approaches of needs and task analysis seem to be not appropriate for designing digital … More 
 Employing game analytics techniques in the psychometric measurement of game-based assessments with dynamic content
 Yasser Jaffal & Dieter Wloka 
  The adaptation Game-Based Assessment (GBA) (Mislevy et al., 2014) has been growing in the last years backed by video games’ capability of offering a task model to assess learners’ complex … More 
 Measuring Learner’s Subject Specific Knowledge
 John Girard, Tina Ashford & Pedro Coln 
  This was the second phase in a research project designed to compare student achievement in online and face-to-face classes. The aim of this phase was to determine if online and … More 
 Evaluations to the gamification effectiveness of digital game-based adventure education course — GILT
 Chang-Hsin Lin & Ju-Ling Shih 
  This study aimed to design a digital game-based adventure education (GILT) course for team-building purposes. The six traditional activities chose from adventure education were developed into six digital games and … More 
 Knowledge-based assessment in serious games: an experience on emergency training
 Nicola Capuano & Richard King 
  Emergency preparedness is a promising application field for digital serious games enabling the simulation of real emergency scenarios and allowing a high learning transfer thanks to engagement and focus on … More 
 ACT – A new game-based methodology for Anti-Corruption Training
 Vincenzo Petruzzi & Marco Amicucci 
  Corruption is a powerful impediment to economic and social evolution, and training is one of the most important tools for helping organisations stem and combat the spread of this phenomenon. … More 
 Serious games design: A mapping of the problems novice game designers experience in designing games
 Sevasti Theodosiou & Ilias Karasavvidis 
  One of the main problems the field of Serious Game Design is facing concerns the gap between game design and educational design. It has become evident that to optimize the … More 
 
